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Tasharen water

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Description

Features

  • Affected by any number lights properly
  • Has proper reflections and object shadows underneath
  • Has configurable deep and shallow water colors
  • Makes it possible to hide terrain edges
  • Works in the editor scene view properly
  • Faster than Unity’s water

Material Properties

  • Normal Map has the normal map’s XYZ in RGB channels and the foam texture in the alpha channel.
  • Reflection texture is created automatically, and is used in medium quality water and higher.
  • Skybox is used to “fake” reflection, and is used in low quality water.
  • Shallow Color controls the color of the water considered to be “shallow”.
  • Deep Color controls the color of the water where the water is as deep as it can get.
  • Specular color controls the strength of the specular highlights.
  • Shininess controls how shiny your water is going to be.
  • Tiling controls the tiling of the normal map’s texture.
  • Reflection Tint controls how bright the reflection is going to be.
  • Inverse Alpha, Depth and Color ranges control the foam and depth of the water.
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