Description
Features
- Affected by any number lights properly
- Has proper reflections and object shadows underneath
- Has configurable deep and shallow water colors
- Makes it possible to hide terrain edges
- Works in the editor scene view properly
- Faster than Unity’s water
Material Properties
- Normal Map has the normal map’s XYZ in RGB channels and the foam texture in the alpha channel.
- Reflection texture is created automatically, and is used in medium quality water and higher.
- Skybox is used to “fake” reflection, and is used in low quality water.
- Shallow Color controls the color of the water considered to be “shallow”.
- Deep Color controls the color of the water where the water is as deep as it can get.
- Specular color controls the strength of the specular highlights.
- Shininess controls how shiny your water is going to be.
- Tiling controls the tiling of the normal map’s texture.
- Reflection Tint controls how bright the reflection is going to be.
- Inverse Alpha, Depth and Color ranges control the foam and depth of the water.
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